Hi there! I am a professional 3D artist and modeler dedicated to creating high-quality, game-ready assets for the Roblox platform. My modeling philosophy relies heavily on fundamental artistic principles: I prioritize solid silhouettes and precise blocking during the initial stages before moving into high-end detailing. This approach guarantees that every asset looks striking from any distance.
With a deep understanding of Roblox technical requirements, I specialize in maintaining clean topology, flawless retopology, and highly optimized polycounts without sacrificing visual quality. Whether you need complex hard-surface weaponry, detailed mechanical systems like endoskeletons, stylized horror creatures, or marketplace-ready UGC items, I deliver fully optimized assets "under the key"—complete with professional UV unwrapping, rich texturing, rigging, and weight painting.
Core Skills & Workflow
3D Modeling: Strong focus on silhouettes, complex hard-surface geometry, and custom characters built from scratch.
UV & Texturing: Clean layouts for maximum resolution; high-quality PBR materials, realistic wear-and-tear, or stylized maps.
Optimization: Flawless low-poly retopology matching strict Roblox triangle limits.
Rigging: Full character rigging and precise weight painting ready for in-game animation.
Work Process & Terms
Trust Building: I can start the initial stages of your project without an immediate 50% upfront payment to prove my skills.
Updates: I send regular screenshots/videos during blocking and modeling so you can check the progress and mesh flow.
Mid-Way Deposit: Once you approve the initial blocking and we finalize the total cost, I require a standard 50% deposit before moving to detailing, texturing, or rigging.
Past Works
Nothing provided
Portfolio