I’m a Luau developer focused on building scalable, modular, and maintainable systems.
I specialize in backend/gameplay systems, using structured approaches like OOP, typed Luau, and state-driven design to create clean and expandable codebases.
Core Skills:
- Luau Programming (typed Luau)
- OOP & Modular Architecture
- Replication & Server-Client Systems
- State Machines / State-Based Systems
- System Design & Scalability
- Performance Optimization
- Clean, maintainable code
Systems I Build:
- Gameplay Systems (combat, progression)
- Grow Systems (plots)
- Incremental Systems (currency, scaling, upgrades)
- Round-Based Systems
- Upgrade Trees / Upgrade Systems
- Resource Systems (generation, multipliers)
- State-Based Movement Systems (physics)
Code samples available on request.
Work Style:
- Fast Response Time
- Consistent Communication
- Focus on clean, modular, and scalable systems
When inquiring, please state:
- Project overview
- Scope / features
- Timeline
- Budget
Past Works
Portfolio