Hello! I’m currently looking for an experienced low poly modeler and rigger to help create assets for a Roblox tower defense-style project.
The game uses a TDS-esque low poly style, and I’m looking for someone who can model clean, readable, game-ready assets that fit that direction.
What I need modeled:
- Units / towers
- Enemies
- Weapons
- Custom clothing and outfits for units
- Additional long-term asset work as the game expands
Requirements:
- Strong low poly modeling skills
- Experience with Roblox-style asset optimization
- Ability to rig characters, units, or enemies when needed
- Ability to match a TDS-inspired style
- 2 years of modeling experience preferred
- Must be able to communicate clearly and work long-term
Payment:
- Minimum starting budget: R$25,000
- Pricing can be discussed depending on asset complexity, quality, and workload
- Long-term paid work is available for the right person
Game Context:
Here is a video showing the current state/style of the game:
To apply, please send:
- Your portfolio
- Your pricing/rates
- Your availability
- Your timezone
- Examples of any rigged characters, low poly units, enemies, weapons, or Roblox-related work
I’m mainly looking for someone reliable who can help build out a consistent visual style for units, enemies, and weapons over time.