We currently have a non-round based asymmetric game where Guards fight Anomalies inside a containment facility.
The Task
Build the game’s primary SCP themed facility map. It should feel like a believable containment site while supporting gameplay for both Guards and Anomalies.
The facility will mainly include interconnected corridors, checkpoints, utility areas, and 6 anomaly containment chambers. The layout should allow Guards to jump into the action quickly against Anomalies, while still giving both sides room for ambushes, escapes, flanking routes, chases, and strategic positioning.
The Look
We’re aiming for a stylized SCP facility rather than a realistic recreation. The map should be immersive, readable, and easy to navigate during fast-paced gameplay.
Gameplay Goals
- Ambush and escape opportunities for Anomalies
- Alternate routes and intersections for interesting encounters
- Flanking and pursuit options for Guards
- Clear landmarks for navigation
- Containment chambers designed around their Anomaly
You’ll Deliver
- Complete stylized SCP facility
- 6 unique containment chambers
- Gameplay-focused layout
- Optimized Roblox assets
- Clean organization
Requirements
- Portfolio of Roblox stylized builds
- Level design/gameplay flow experience
- Performance optimization
- Good communication
- Can work from references and add ideas
- Able to meet deadlines
- 1 year of experience at least
Payment
Starts at 50,000 Robux, with more than enough room to go higher depending on build size, quality, complexity, and scope.
Open to discussing layout/design ideas that improve gameplay!
Image attached below is a style reference rather than an actual map reference.