We’re looking for a builder to create 4 medium-poly PvP maps for a Roblox-style shooter game.
You’ll be building:
• A CS:GO-inspired desert/middle east style map (tight angles, bombsite-style layout)
• A port map with containers, cranes, docks, and open sightlines
• A construction site map with scaffolding, unfinished buildings, and vertical gameplay
• A skyscraper rooftops map with connected buildings, jumps, and close combat zones
The goal is clean, optimized maps that look good but still run smoothly in multiplayer matches. The style should be medium-poly (not overly detailed, but not blocky either), with good lighting, readable layouts, and balanced gameplay flow.
You’ll be working directly with the dev team (scripters and UI designers), so communication is important, especially when adjusting layouts or fixing gameplay-related issues. We’re looking for someone who can take feedback well, improve designs quickly, and deliver consistent progress across all 4 maps.
Experience with Roblox Studio building is preferred, especially in creating competitive or FPS-style environments. Reliability and the ability to finish all maps to a good standard is more important than flashy details.