Looking for a skilled map builder to create arena maps for a fast-paced Roblox shooter. Full brief provided once we've agreed to work together. Here's what you'll be building:
Indoor arena maps with a colorful but clean and appealing look
Detailed interior environments with furniture, props, and decorative elements used as cover and obstacles: sofas, cube seats, shelving units, tables, plants, TV units, and similar
Angled windows, skylights, and open wall sections to create interesting sightlines and light contrast
Multiple interconnected rooms and zones within each map, each with a distinct layout and feel
Carefully placed props and geometry that serve both gameplay (cover, pathing) and visual polish. Nothing should feel empty or randomly placed
Clean, optimized builds: well-named parts, sensible part count, no unnecessary geometry