Hello ! Looking for a builder for a Roblox game, which is an incremental simulator type of game.
The ideal builder is someone who is capable of working with low-poly/high-energy style of map.
Important! Here are some reference maps of some games that I want the builder to be able to kind of replicate(but not actually replicate, but maybe as a blueprint):
Main Reference(from environment to lighting style):
Optional Reference:
⚠️ Requirements (IMPORTANT)
Experienced in building
Experience in lighting
Need someone who can:
*Create a welcoming, optimized starting area.
*Design a clean, readeable layout that ensures smooth player flow.
*Build distinct, thematic zones for different gameplay areas.
*Very similar lighting settings to match the Main Reference lighting settings.
Main gameplay area should be different sections(like in the main reference game), each one themed differently. For this we will try together to find the best approach for the themes.
Payment is sent after full file delivery. No upfront.
Send portfolio and work examples if interested.