[FOR HIRE] S2 Lua Engineer & UI/UX Programmer | Secure Game Architecture & Data
Hi! I am a Mid-Senior (S2) Roblox Engine Developer. I specialize in building highly scalable, secure game systems and clean UI/UX for serious developers and studios. My priority is writing optimized, bug-free, and exploiter-proof code that performs flawlessly in heavy multiplayer environments.
Technical Expertise:
Modern Workflows & OOP: Strictly modular architecture utilizing Object-Oriented Programming (Metatables/Classes) programmed in VS Code via Rojo for infinite scalability.
Bulletproof Data Management: Advanced data structuring using ProfileService (session-locking) to ensure zero data loss or duplication.
Client-Server Architecture: Secure RemoteEvents, strict server-side sanity checks (debounces, anti-spam), and defensive programming against exploiters.
UI/UX Programming: Responsive interfaces with smooth TweenService transitions, dynamic data binding, and viewport manipulations.
Game Loops & Systems: Modular framework design for Simulators, Tycoons, and Matchmaking/Round systems.
Advanced Physics & Combat: Server-validated hitboxes with Client-Side prediction for zero-lag combat.
Pricing & Terms:
I work strictly with professional teams and realistic budgets. Prices are determined by project scope and complexity.
Minimum Project Size: $20 USD (or Robux equivalent).
Payment Method: USD (PayPal) or Robux (DevEx rates apply).
Terms: Milestone-based or Partial Up-front payments are strictly required. I do not script full games "upon completion" without up-front security.
Status: OPEN. DM me with your Game Design Document or project details to discuss architecture and quotes.