Looking for a scripter for a brand new creature capture game.
Pay will be milestone/per-system based, around $100+ depending on complexity and quality.
Instead of paying for every tiny feature separately, systems will be grouped together. Examples are -
Creature spawning + capture system
Creature inventory/storage + saving
Basic battle/combat systems
Evolution + leveling systems
UI connections + client/server handling
Mainly looking for someone experienced with clean modular scripting and scalable systems. I want long-term development possibly