Im looking for a roblox-ts scripter who can fill in the remaining tasks that the previous scripter has left off
- Terrain - Four brushes: push (raise), pull (lower), smooth (soften), and smooth-to-surface (flatten to a target level) with an adjustable brush s. Similar to roblox built in terrain editor
- Path - Click and drag tile painting on the ground grid. Tiles place themselves as the cursor moves across grid cells. Includes auto tiling so straight sections, corners, and junctions automatically pick the right variant based on neighboring tiles
- Door + Windows - When a door is placed on a wall, the portion of wall behind the door is removed
The door snaps to the grid and aligns with the wall
Windows use the same logic but at window height instead of floor height.
- Roof - Grid-snapped placement same as the wall system, but snapping target is the top of existing walls instead of the ground. Player can place individual roof pieces or drag to fill an area. Works with the multi-floor system so upper floors get their own roof layer.
- FloodFill
Technical requirements
- Roblox-TS
- @rbxts/jecs
- @rbxts/Input-Actions (for keybinds)
What is already done
Full frontend UI (category tabs, item grid, cost display, toolbar) with React
Game structure and repo setup
Deadline: 2-4 weeks after agreement
Note: Payment is negotiable based on experience and portfolio. Please include your rate when applying.