The focus of the game is a randomiser with battleground like combat,
You'll be handling:
4 chain m1 combos (with fists),
4 chain m1 combos (with swords), skill animations:
for example, gum gum bazooka or getsuga tenshou,
You'll also be handling the running animation (non omnidirectional)
We plan to release with roughly around 20-30 skills.
The animations must be clean, and at mininum 6 anims a week.
Each move animation is very basic as vfx is the main part of it.
Intermediate - skilled level m1 animations and running.
Deadline: None as of right now as the project is still in its early stages.
You'll be working closely with a vfx artist to ensure the skills match the vfx