I am looking for a builder open to long term work with good experience in creating atmospheric / eerie interiors and large indoor structures.
Map vibe is dark, abandoned, unsettling — cathedral / church inspired.
Tasks:
building a large eerie cathedral-style interior
creating detailed hallways, rooms, and atmospheric spaces
designing around existing assets I already have
integrating around ~20 unique doors of different sizes
making the map feel immersive despite simple exterior
The project is heavily interior-focused. Exterior quality does not matter much since gameplay mainly happens inside.
I am not looking for an insanely huge skill set or massive studio quality, just someone who can create a strong atmosphere and work efficiently.