Viewmodel Animation Requirements
The animator must be capable of creating and implementing basic rigs, as well as making high-quality first-person (viewmodel) animations.
Required animation set:
Walking with weapon equipped
Sprinting with weapon equipped
Shooting (hip-fire)
Aiming down sights (scoping)
Shooting while aiming down sights
Idle (weapon equipped)
Reload animation
Weapon equip animation
Additional expectations:
Smooth transitions between all states
Consistent timing and realism across animations
Proper weapon handling and alignment within the viewmodel