💼 HiringAnimation

Hiring R6 Combat Animator Battlegrounds Game (20 weapons)

numbya
RoDevs
about 1 month ago
Looking for a skilled R6 combat animator to fully revamp the animation suite of a stylized Roblox battlegrounds game (in the style of "The Strongest Battlegrounds" and "Jujutsu Shenanigans"). The game features 20 unique themed weapons, each requiring a complete combat moveset and an Awakening transformation system.
WHAT YOU'LL BE DOING
Producing roughly 360 R6 KeyframeSequence animations across 20 weapons. Per weapon you'll deliver a full kit of 18 animations:
  • Idle (loop) and Block (loop)
  • M1 combo: Swing1, Swing2, Swing3, Swing4
  • M2 right-click heavy attack with strong windup
  • 4 unique skill animations (Skill1–Skill4)
  • Awakening Intro (transformation cinematic, 2.5–3s)
  • Awakened Idle (loop) replacing the base Idle while powered up
  • 4 awakened skill animations replacing the base skills
  • Ultimate (cinematic finisher, 3–4s)
Every skill must be UNIQUE — no swing-anim reuse across skills.
You'll also place named KeyframeMarkers on every attack: "Hit" (hitbox active frame), "HitEnd" (hitbox deactivates), and "Cast" (VFX trigger frame for skills). All animations authored at AnimationPriority.Action.
THE TEAM YOU'LL WORK WITH
You'll be working alongside a VFX artist and an SFX designer (hired separately) plus the dev (me). I'll provide the rig, weapon meshes, and a per-weapon design doc covering theme + skill behaviors. Smooth coordination — your animation timing drives both VFX cue points and SFX sync points.
SKILLS NEEDED
  • Strong R6 combat animation portfolio (sword/melee preferred)
  • Comfortable producing transformation/cinematic-tier work (not just basic combos)
  • Understands anticipation → strike → recovery framing
  • Style range from Demon Slayer flow to JJK punchy frame stops
  • KeyframeMarker workflow
TIME EXPECTATION
Fast turnaround prioritized — please state your weekly capacity (anims/week) when applying. Weapons are delivered as full 18-anim kits per batch, so I can review and approve in chunks rather than waiting for all 360.
WHAT'S EXPECTED OF YOU
  • Engage with the style references before submitting work
  • Deliver weapon kits as cohesive sets where animations feel like they belong to the same character
  • 2 free revisions per anim included in the rate
  • Communicate via Discord/whichever you prefer; weekly check-ins minimum
  • KeyframeSequence format with correct naming (e.g. "VoidKatana_Skill2", "PhoenixGreatSword_AwakeningIntro")
TO APPLY
Send: portfolio links (videos/MP4 preferred), weekly capacity, payment method preference, and an ETA for one full weapon kit (18 anims) as a sample timeline.
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Compensation

USD$900
Payment termsUpon Completion
numbya

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numbya

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