Hello, I’m looking for a UI Designer to join our small team working on Sabotage Facility, a multiplayer round-based sci-fi chaos game on Roblox.
The core gameplay prototype is already complete. The backend systems (round loop, roles, repair, sabotage, stability decay, win/loss conditions) are working, and we’re now moving into the stage where player-facing UI becomes necessary.
Initial UI Tasks
You would be responsible for designing:
• facility stability bar (updates live during gameplay)
• repair interaction progress indicator (~2–3 second interaction feedback)
• round timer display (synced with gameplay round state)
• role reveal UI at round start (Worker / Saboteur)
• basic round results screen (win/lose message)
-# These are prototype-to-alpha level gameplay UI elements not menus or shop UI yet.
Current Team
Lead Scripter
Gameplay Scripter
Builder
Project Manager (me)
UI work begins immediately alongside gameplay integration.
You'll be paid via percentage at the moment and once we have funding in a few weeks you can exchange that percentage for Robux.
Requirements
Looking for someone who:
• can design clear gameplay UI
• understands mobile-friendly layouts
• communicates consistently with scripters during implementation
Please share examples of previous UI work when applying.